AVERY JIAO

Liminal Zone 阈限彼端

Liminal Zone 阈限彼端

Media / Gameplay simulation - 2023 (working-in-progress)

Software used / Blender, Substance Painter, Unreal Engine 5.1

Media / Gameplay simulation - 2023 (working-in-progress)

Software used / Blender, Substance Painter, Unreal Engine 5.1

阈限彼端Liminal Zone - Full Film by Haoyang (Avery) Jiao

阈限彼端Liminal Zone - Trailer by Haoyang (Avery) Jiao

Liminal Zone

Liminal Zone

Intro

In the world we live in today, countless tragedies and sufferings occur in every corner. None of us can guarantee that we will not be the next victim to be crushed by life's iron fist. We are controlled by an intangible force, and we must find a way to seek redemption. Pain and history must never be forgotten.

It is in this context that my project takes root. During the initial stages of this project, I was inspired by Japanese RPG games and anime, which have accompanied me throughout my life and have continued to influence me. I seek to immerse the audience in my work by simulating a game experience.

In my creative process, I have incorporated many metaphors of the real world. These metaphors include confusing mazes, hallucinogenic mushrooms, flowers that surveil us, televisions that broadcast fake news, hypocritical and cunning deities, lanterns that depend on good and bad fortune, city buildings like chessboards, and screens that record history. Through these metaphors, I aim to remind people not to forget history and to view the world we live in dialectically. I encourage them to question the invincible forces and to use their courage to guard their inner voices.

在我们生活的世界中,无数的悲剧和痛苦在每个角落发生。我们都无法保证不会成为下一个被生活的铁拳压垮的受害者。我们被一股无形的力量所控制,必须寻找一种寻求救赎的方式。痛苦和历史永远不能被遗忘。

正是在这种背景下,我的项目扎根生长。在这个项目的初期阶段,我受到了日本RPG游戏和动漫的启发,它们伴随着我整个成长,并继续影响着我。我试图通过模拟游戏体验来让观众沉浸在我的作品中。

在我的创作过程中,我融入了许多现实世界的隐喻。这些隐喻包括令人困惑的迷宫、致幻蘑菇、监视我们的花朵、播放虚假新闻的电视、伪善狡诈的神明、因祸福而转的灯笼、像棋盘一样的城市建筑和记录历史的屏幕。通过这些隐喻,我旨在提醒人们不要忘记历史,以辩证的眼光看待我们生活的世界。我鼓励他们质疑那些不可战胜的力量,并用勇气守护自己内心的声音。

Screenshot

Posters

Process

Story Scripts - 剧本

Storyboard - 故事板

Character Design - 角色设计

Character Modeling - 角色建模

Character Animating in UE 5.1 - 角色动画

Props Design & Modeling - 资产设计及建模

Scene Design & Setting - 场景设计

UI Design and Application - UI设计

Screenshots - 影片截图